![]() ![]() We took a hard look at what Unity could do on consoles, and what we wanted to achieve for both visual quality and performance. “After listening to everyone during the Kickstarter campaign, it became clear that console support was very important to a lot of you. The motive, to maximize performance on consoles. The developer had a wonderfully successful kickstarter campaign last year, and the decision to switch engines was reportedly contemplated in August 2016. A risky endeavor for sure, but game director Jason Fader assures us that they’ve “mitigated risk by switching early”. Nightdive Studios will be giving System Shock a “faithful reboot”, by sacking Unity for Unreal Engine 4. However, it would seem that they recently made the decision to switch to using Unreal: Nightdive Studios have been working on their remake of System Shock for a while now, and had initially chosen the Unity engine as the technology platform for it. ![]() Ultramind Dragon’s Runic Font Converter. ![]()
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